söndag 21 juni 2009

RULES

Please comment your rule suggestions.

1. If you get PK'd, the New Life Rule applies and you have to make a new character. If you get TK'd, you can keep playing the character. A PK (Permanent Kill) has to be staged properly, you can't just walk up to someone and shoot him in the face and count it as a PK.

2. No bitching about admin decisons. An admin or roleplay manager's decision is FINAL.

3. Do NOT, I repeat do NOT use smileys/abbrevations (such as lol, wtf, omg) in IC-chat.
3.1 Use OOC for every out of character matter. Do not use OOC like it was IC.
3.2 WRITE DECENTLY! I want to see properly formed sentences.
"i tried, but he got away"
is NOT a properly formed sentence.
"I tried, but he got away!" is a properly formed sentence. Start every sentence with a capital letter, and end it with a proper sign (dot, exclamation mark, question mark...).

4. Do not beg for guns.

5. Do not propsurf.

6. Do not spam OOC. OOC is not an IM-function, it's a way of telling people whats happening, and explaining thoughts etc.

7. Roleplay realistically. Walking into someones cell with a glock screaming "GIME YO CIGARETZ OR IL MAKE U DEAD" is NOT realistic roleplay.

FEATURES?

Please, comment this post with suggestions of features we should have in the script. Here are my suggestions:

* Inventory (duh), you can only put small/medium sized stuff in your inventory
* Sleep mode, black screen, you regain some energy.
* Passout mode, if you get it with, for example, a steel bar you pass out.
* Cuffs, guards can cuff cons - when a con is cuffed he is automatically stuck to the guard who cuffed him. LMB to cuff, RMB to uncuff.

===========================

I also have a suggestion for the map - how about an executioning chair? And of course the new life rule applies to the chair - when you get executed, you have to make a new character.

TODO list as of 22/6 - 00:05

========================
TODO LIST for Prison RP=
========================

=== Come up with a name
== Name candidates so far are:
= Soapdropping RP
= PrisonRP
= JailRP

=== Script the gamemode base

=== Learn LUA (absentis)

=== Make models

=== Find a team


*************//////////************//////////*************//////////************//////////*************//////////*******************//////////************///
*************//////////************//////////*************//////////************//////////*************//////////*******************//////////************///
*************//////////************//////////*************//////////************//////////*************//////////*******************//////////************///

CLASSES in PRISON RP:
* C O N V I C T. Convicts are regular cons with no specific privileges. They get assigned to a cell and they live in it.
* S U P P L I E R. Suppliers are convicts with contacts on the outside - they can craft/buy small weapons, get cigarettes and other stuff.
* G U A R D S. Guards are exactly what it sounds like: prison guards. They guard the jail, patrol, do regular lineups to see if all convicts are in their cells and so on.

There will be 3 types of prison guards.

* W A R R E N. There is only 1 warren. The warren is bossing over the jail. Not sure if the Warren class is needeed though.

*************//////////************//////////*************//////////************//////////*************//////////*******************//////////************///
*************//////////************//////////*************//////////************//////////*************//////////*******************//////////************///
*************//////////************//////////*************//////////************//////////*************//////////*******************//////////************///

MAP and what the OFFICIAL MAP NEEDS:
* 30-40 CELLS, each and every one will contain ONE BUNK BED (2beds), A SINK AND A TOILET. CELLS CAN ONLY BE OPENED IN THE CONTROL ROOM.
* CONTROL ROOM in the BIG ROOM with all the CELLS.
* YARD with some stuff like boxes, weights, whatever.
* SHOWERS
* DINING WARD which will need 5 LONG TABLES with a total of 60 seats + KITCHEN
* GUARD'S BREAK ROOM
* HEALTH WARD
* LAUNDRY ROOM
* WORKSHOP

*************//////////************//////////*************//////////************//////////*************//////////*******************//////////************///
*************//////////************//////////*************//////////************//////////*************//////////*******************//////////************///
*************//////////************//////////*************//////////************//////////*************//////////*******************//////////************///

WHAT SUPPLIERS CAN SELL
* Sharpened toothbrush, 16 damage per hit, bleeding effect -2 hp per second.
* Small knife, 43 damage per hit, bleeding effect -6 hp per second.
* Wrench, 32 damage per hit, no bleeding effect.
* Heavy steel bar, 65 damage per hit, bar is dropped after 1 hit because of weight, no bleeding effect. Will knock victim out.
* Cigarettes, no particular effect.
* Fake keys, disappear after 1 use.
* Gelatine, used to make fake keys.

*************//////////************//////////*************//////////************//////////*************//////////*******************//////////************///
*************//////////************//////////*************//////////************//////////*************//////////*******************//////////************///
*************//////////************//////////*************//////////************//////////*************//////////*******************//////////************///

WEAPON LOADOUT:

GUARDS TYPE 1 will, in their primary/default loadout, carry:
* M4A1
* USP
* Flashbang x2
* High Explosives Grenade x1
* Smoke Grenade x2
* Kevlar vest / 100% ARMOR
(Physgun, Gravgun, Camera and toolgun included)

GUARDS TYPE 2 will, in their primary/default loadout, carry:
* Powerful shotgun (can blast doors)
* USP
* Flashbang x2
* High Explosives Grenade x1
* Smoke Grenade x2
* Kevlar vest / 100% ARMOR
(Physgun, Gravgun, Camera and toolgun included)

GUARDS TYPE 3 will, in their primary/default loadout, carry:
* Highly accurate sniper rifle
* Five Seven
* Flashbang x2
* High Explosives Grenade x1
* Smoke Grenade x2
* Kevlar vest / 100% ARMOR
(Physgun, Gravgun, Camera and toolgun included)