söndag 21 juni 2009

TODO list as of 22/6 - 00:05

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TODO LIST for Prison RP=
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=== Come up with a name
== Name candidates so far are:
= Soapdropping RP
= PrisonRP
= JailRP

=== Script the gamemode base

=== Learn LUA (absentis)

=== Make models

=== Find a team


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CLASSES in PRISON RP:
* C O N V I C T. Convicts are regular cons with no specific privileges. They get assigned to a cell and they live in it.
* S U P P L I E R. Suppliers are convicts with contacts on the outside - they can craft/buy small weapons, get cigarettes and other stuff.
* G U A R D S. Guards are exactly what it sounds like: prison guards. They guard the jail, patrol, do regular lineups to see if all convicts are in their cells and so on.

There will be 3 types of prison guards.

* W A R R E N. There is only 1 warren. The warren is bossing over the jail. Not sure if the Warren class is needeed though.

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MAP and what the OFFICIAL MAP NEEDS:
* 30-40 CELLS, each and every one will contain ONE BUNK BED (2beds), A SINK AND A TOILET. CELLS CAN ONLY BE OPENED IN THE CONTROL ROOM.
* CONTROL ROOM in the BIG ROOM with all the CELLS.
* YARD with some stuff like boxes, weights, whatever.
* SHOWERS
* DINING WARD which will need 5 LONG TABLES with a total of 60 seats + KITCHEN
* GUARD'S BREAK ROOM
* HEALTH WARD
* LAUNDRY ROOM
* WORKSHOP

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WHAT SUPPLIERS CAN SELL
* Sharpened toothbrush, 16 damage per hit, bleeding effect -2 hp per second.
* Small knife, 43 damage per hit, bleeding effect -6 hp per second.
* Wrench, 32 damage per hit, no bleeding effect.
* Heavy steel bar, 65 damage per hit, bar is dropped after 1 hit because of weight, no bleeding effect. Will knock victim out.
* Cigarettes, no particular effect.
* Fake keys, disappear after 1 use.
* Gelatine, used to make fake keys.

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WEAPON LOADOUT:

GUARDS TYPE 1 will, in their primary/default loadout, carry:
* M4A1
* USP
* Flashbang x2
* High Explosives Grenade x1
* Smoke Grenade x2
* Kevlar vest / 100% ARMOR
(Physgun, Gravgun, Camera and toolgun included)

GUARDS TYPE 2 will, in their primary/default loadout, carry:
* Powerful shotgun (can blast doors)
* USP
* Flashbang x2
* High Explosives Grenade x1
* Smoke Grenade x2
* Kevlar vest / 100% ARMOR
(Physgun, Gravgun, Camera and toolgun included)

GUARDS TYPE 3 will, in their primary/default loadout, carry:
* Highly accurate sniper rifle
* Five Seven
* Flashbang x2
* High Explosives Grenade x1
* Smoke Grenade x2
* Kevlar vest / 100% ARMOR
(Physgun, Gravgun, Camera and toolgun included)

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